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In article <chrishuff-AECD5C.12452115012001@news.povray.org>, "Chris Huff"
<chr### [at] mac com> wrote:
> This would probably be harder than you think...the code for setting up
> OpenGL would be platform dependant, and you would have to use something
> like Warp's tesselation patch, because most objects are rendered
> directly, not tesselated.
I know about how the objects are rendered. I was thinking of using the
glut library so that it would be platform independent. I really havn't
put too much thought into this. It's just a really neat idea I had that I
may or may not write.
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